Casual Hybrid Support

by Anonymous
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Catalyst
Enemies hit with Explosive Flask take 30% increased damage from your weapon shots for 4s.
Explosive Flask
Moxie
Increase your Healing received by 6-30% while at or below 50% Health.
Armor
4
Reload
Reduce the Cooldown of Healing Potion by 0.6-3s for each ally it hits.
Healing Potion
5
Smithereens
Generate 1-5 Ammo for each enemy hit by Explosive Flask.
Explosive Flask
2
Shrewd Move
Reduce your active Cooldowns by 8-40% after getting an Elimination.
Armor
2
Medicinal Excellence
Increase the radius of Healing Potion by 8-40%.
Healing Potion
2

Guide

This is the Pip build I personally use for casual play, I have never touched competitive, I do not know the win/loss ratio of the average player using this build, and I am no expert on the game. Take what I say with a grain of salt please take this with a grain of salt.

This build is all about striking a balance between Pip's offensive, defensive, and supportive capabilities, while yes you should use your Healing Potion on yourself when you get to low health because we have Moxie IV, but you will also notice we have Reload V and Medicinal Excellence II, this is because staying close to damage and front line classes is what you should do, using Moxie III to heal yourself, but being close enough for your allies to get the effect of it.

As for how to use the rest of your abilities, Explosive Flask should be used in tandem with Shrewd Move II and Catalyst to secure kills, especially when you come across a squishy target like most flanks.
Weightless should be used rarely, only to make escapes when things go sour, or to reach your teammates when you get separated from them, other than that, you should stick with your team.

It should also be said that Pip is very modular, and has a lot of very good cards to use, meaning you can change whatever you want about this build. When I was first making this build for example, I debated on whether to have either Shrewd move II or Acrobat's Trick II, or whether I should have Pep In the Step II in place of Smithereens II, or whether I should have more cards that affected Weightless, or gave buffs, so feel free to make your own little tweaks for this one little playstyle as you wish. This is only the build I, a random anonymous individual on the internet uses for fun.

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