Cat Burglar
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Prowl
Sixth Sense
Reduce your damage taken by 4-20% for 2s after using Pounce.
Pounce
5
Predation
Reduce the Cooldown of Prowl by 0.2-1s each time you hit an enemy with a dagger.
Armor
5
Chase
Increase the Movement Speed bonus while using Prowl by 10-50%.
Prowl
3
Scamper
Increase your Movement Speed by 10-50% for 3s after using Pounce.
Pounce
1
Scar Tissue
Reduce your damage taken by 6-30% for 2s after using Nine Lives.
Nine Lives
1
Guide
It Mixes speed and damage reduction... the best from both sides( excluding healing cards... but since Cauterize exists I don't like them). I used to use predation at 4... trying to use the extra point for something else... but after watching live gameplay with it at 5 I changed it, this is the singular most important card in a cat burglar deck, max it out. Damage reduction is always good, though Cat Burglar is not inclined towards "pounce" and rather "prowl", this card is extremely useful in dense areas and as an escape tool. Chase can be exchanged with "Cut and Run" for fun... but I suggest Chase. scamper and scar tissue can be changed to your liking(street cred, any healing items(though I suggest walk it off most), or Featherlite), though I recommend scamper and scar tissue over the other cards.
Cauterize, Kill to heal or Rejuvenate, nimble or Resilience and haven.
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