Adrenaline Junkie
Generate 1 Energy for every 80 damage done with your Submachine Guns.
Weapon
Wind's Embrace
Heal for 20-100 every 1s while Agility is active.
Agility
4
Wanted
Regenerate 4-20 Ammo every 1s while Agility is active.
Agility
4
Trigger Happy
Increase your Healing received by 5-25% while firing your SMGs.
Weapon
5
Harsh Training
Increase your maximum Health by 50-250.
Armor
1
Something to Prove
Generate 10-50% Energy after falling to or below 50% Health.
Armor
1
Guide
Hi,
This is an easy Agility Spam Koga. Of course, just because the set is Agility based, doesn't mean you shouldn't use dashes too. Now, Wind Embrace gives you passive healing while using Agility, and Trigger Happy increases that healing. Life Rip works well with this set, also having the heals increased by Trigger Happy. Wanted gives you ammo regen during Agility, which allows you to fight for longer. A point may be taken from wanted and given to Winds Embrace for maximum heal potential, or take a point from Trigger Happy to give to Wanted, to give maximum ammo regen. Harsh Training and Something to Prove just give you a tiny bit more sustain.
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