Spirit's Chosen
Mending Spirits immediately Heals your target for an additional 350.
Mending Spirits
Possession
Reduce your damage taken by 4-20% while Healing an ally with Mending Spirits.
Mending Spirits
5
Swift Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 5-25%.
Mending Spirits
5
Ritual Magic
Heal for 20-100 every 1s for 5s while Healing an ally with Mending Spirits.
Mending Spirits
1
Fleeting
Reduce the Cooldown of Slither by 0.6-3s.
Slither
3
Incorporeal
Increase your maximum Health by 50-250.
Armor
1
Guide
This deck is the most effecitve deck for me to play Damba right now when it comes to survivability and utility.
DR (Posession) on lvl 5 is a must if you ask me. Movement Speed (Swift Spirits) is one of the sifferentiators of Damba to other healers and especially useful for tanks but also most of the dps-champs in your team. Setting the cooldown of slither lower turned out to be very helpful to use the slither for repositioning and be ready to dodge heavy attacks or escape when getting attacked. Self-Heal is something I put into all decks for some more self sustain and usually you get out of caut so you can prfit fully from it. I still think its not worth to put it on a higher level than lvl1. And last but not least additional HP always helps.
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