Yomi
Your heavy hit passes through enemies, deals 150 more damage, and has no range limit.
Weapon
Dragon Oil
Increase your ammo count by 1-5.
Armor
5
Kindling
Activating Whirl generates 1-5 Ammo.
Whirl
3
Fan the Flames
Kills reduce the cooldown of Billow by 20-100%
Billow
3
Wild Fire
Reduce the cooldown of Whirl by 0.5-2.5s for every enemy hit.
Whirl
3
Up in Smoke
Increase the Speed of Billow by 10-50%
Billow
1
Guide
ITEMS -
Chronos: Chronos will decrease the time of whirl in which will generate you more ammo to keep fighting on and will be an asset to helping your team.
Cauterize: preferably cauterize because you will be flanking in which you can get the support and other Champions decreasing the healing they get from the support of attacked.
Defense: anything is good for defense, it depends on what you’re facing.
Kill-To-Heal: I would prefer kill to heal since you will be dishing out high amounts of damage and in return for the kill, get healed from 300-900 depending on the level.
Liferip (Alternative): Liferip you could consider ok since you will be dishing damage and you can heal yourself in return for every shot, but if they have lots of cauterize, I would advise Kill-To-Heal.
All the cards listed are relevant to this deck as they compose the order of increased ammo and generating it swiftly, this deck I have used a lot and helps me if I can’t hit a shot. Thanks for viewing my deck.
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