Enveloping Shadows
Reduce the Cooldown of your basic abilities by 15% after hitting an enemy with at least one Kunai. This can activate only once per throw.
Weapon
Shattered Worlds
Reduce the Cooldown of Shadow Bombs by 8-40% after earning a Killing Blow or Elimination.
Shadow Bombs
5
Nightwatcher
Reduce the Cooldown of Dash by 0.5-2.5 after hitting at least one enemy with Shadow Bombs.
Dash
2
Assassin's Tools
Reduce the damage you take by 6-30% for 2s after activating Shadow Bombs.
Shadow Bombs
1
Outnumbered
Generate 1-5 Ammo after hitting at least one enemy with Shadow Bombs.
Shadow Bombs
2
Contemplation
Heal for 100-70s after activating Dash. This effect stacks.
Dash
5
Guide
This deck allows you to offensively throw your kunai then switch with your shadow bombs (which will give you 2 ammo, make you more resistant during the fight and reduce the fuse loading time by 1 second) and then switch back to your kunai. If you do it well (by putting all your shots) then you will not need to reload for your next fight (that you can thus enchain quickly), heal you with fuse that you will have reloaded and reuse shadow bombs (thus redoing the same combo) on opponent who are not tanks this combo kills them instantly (3 seconds I believe :)) sorry if it is badly written I am French :)
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