Guide
The main purpose of this build is to present the enemy tank with a dilemma, where they can really do one of two things:
- Try to kill you. You will generally have the advantage here, as you can heal using your turrets, and 'barrier-dance'.
- Kill your turrets, and then try kill you. By killing your turrets however, you'll get 25% cooldown reduction (Due to One Man's scrap V), or 50% if both of your turrets are up and die. This allows you to either heal using rocket boots if your turret isn't back yet, or plop down a barrier (make sure to jump before deploying it! It'll make it block higher!). If your turret(s) are back though, you'll pretty much be able to force them to either go for another round of killing your turrets, or make them resort to option 1, being killing a barrier-dancing dwarf who is being healed by little peashooters. You can even use your turrets for bodyblocking, due to Barik's small size!
Basically, no matter what happens, you'll be forcing attention onto yourself, allowing your team to play a bit more freely.
A lesser known fact is that the turret from your ult (Both the normal one and the one with the Forgefire talent) also procs healing station, and one man's scrap.
Items you generally want to get:
Chronos: An ABSOLUTE must.This allows you to spam down turrets a lot more. Rush it to level 2 as soon as possible, unless other items have higher priority, for example resilience if they have a ton of cc, or if you notice the main reason the other tank wins the point fight is their cc on you.
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