Spring Loaded
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 35% and increase range by 25%
Never Look
Gain 50-250 Health
Armor
4
Pop Off
Increase the Damage radius of Explosive Dodge by 10-50%
Explosive Dodge
3
Nasty Surprise
Generate 10-30 Ammo after activating Explosive Dodge.
Explosive Dodge
2
The Fear
Reduce active cooldowns by 1-5s after getting a Kill while in Burst Mode
Trigger Discipline
3
Latch and Fire
Reduce the cooldown of Grappling Hook by 1-3s after using Explosive Dodge
Explosive Dodge
3
Guide
You wont need Aggressive Dodge with Spring Loaded giving a 25% boost already, instead you get as many opponents as possible, or prevent the target from escaping with Pop Off increasing the explosion range. Nasty Suprise pretty much COMPLETLEY negates the need to reload, freeing up your shop of Deft Hands for something else. Burst mode is what I usually use, plus the CD reduction mean more dodging. Grappling Hook is your main tool for dancing circles around your opponent, traveling around the map, or yanking opponents closer either to remove them from capture points when their all grouped up, or into one of your bombs, either yanking them and dodging right away or into ones you already set up. Latch and Fire will make sure you almost always have a mode of maneuverability, your Explosive Dodge will have a 5 second CD, leaving your Grappling Hook to drop by half its CD after one dodge. You normally want to use Explosive Dodge when your hugging an opponent, but you can also play catchup and set up bombs where you left your dodge, likely leaving them right next to the target anyway.
You will never need to buy Deft Hands nor Provision. Veteran is a no brainer, and Life Rip just adds survivability. I've spent longer inside a group up with all 5 opponents longer than I had any right to, sometimes I even survive. I rarely ever feel like I need to buy Nimble, leaving Chronos as a strong option, then the last slot would either be Illuminate, Resilience, or Haven. Illuminate is a MUST against characters that can go invisible, mainly with Skye. Resilience mostly because you cannot escape Jenos' grip move with Grappling Hook, leaving you at the mercy of the enemy team. This item actually reduces the effectiveness of that grip. But any stunner or immobilizer can almost certainly mean death. Haven if there is no need for the other two, making you just a little bit more tanky.
Back