Leviathan
Increase your Maximum Health by 1200 and gain CC Immunity during Ancient Rage.
Armor
Lighter Cannonballs
Gain 7-35% Reload speed.
Weapon
5
Determination
Gain 14-70% Crowd Control and Slow Reduction.
Armor
5
Rampage
Gain 8-40% Movement Speed for 6s after getting an elimination.
Armor
3
Spring Tide
Shell Spin heals you for 250-1250 for every enemy hit.
Shell Spin
1
Tsunami
For 2s after using Shell Spin you gain 8-40% Movement Speed.
Shell Spin
1
Guide
Koa reloads allot. This deck increases his damage potential a great deal.
This is not a stand on point and take damage deck .
Nimble 1 is required first pick
Nimble 2 is required second pick
You can start picking up other items at this point depending on who is causing you trouble.
The 70% CC reduction DETERMINATION really hurts Jenos, Damba, Pip. If you take Resil 1 it is almost like having CC immunity.
You can easily chase down and kill supports and run back to point for a heal
If your playing a team with no CC abilities I take RAMPAGE 4 and SPRING TIDE 4 as my alternate Deck.
This deck is about movement and staying alive without a healer.
If you have a healer great but it is not their job to keep you alive.
This is a very dynamic build in that you have to know when to stay on point and when to run off. If you do not understand all the dynamics between different team comps this is probably not a good build for you to play.
This is a disruption build.
You should be running around off point zoning players from your healer on point.
At the beginning of the round you should be looking for the healer or a problem flank.
You want to get that numbers advantage and if that means running into your back line to down a maeve then do it.
Once you have a kill you are going to have a big boost of speed which means you can run back to point really quickly.
This is normally where i come back and shield who ever is in the point battle and then kill the opposing teams tank.
Once you kill that tank you should be running into the opposing teams backline to find the hiding players
You do not want them to regroup. You want to get at least One more kill to really stagger the team.
Dont over do it though as that first kill will be coming back from spawn.
Save your hook for the tank. you zone everyone but the tank is going to try and run by you
You dismount them and they will either fight you or try and movement skill by you to get to point at which time you drag them back to you.
At this point your whole team should be established on point waiting so if you end up running back thier you will get a heal and a ton of damage to get the team of your turtle tail.
Kill barik turrets as first priority at all times . If he runs turret heal get the deployable killer cards till you can one shot them./
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