Aerial Assault
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Advance
Warden
Increase the duration of Emitter by 1-5s.
Emitter
4
Refraction
Reduce the Cooldown of Emitter by 1-5s.
Emitter
4
Nanotechnology
Heal for 50-250 every 1s while Emitter is active.
Emitter
2
Dampener
Increase your maximum Health by 150-750.
Armor
4
Proximity
Reduce your damage taken by 3-15% for 3s after activating Advance.
Advance
1
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