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Spring Loaded
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 35% and increase range by 25%
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The Fear
Reduce active cooldowns by 1-5s after getting a Kill while in Burst Mode
Trigger Discipline
4
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![](/fileadmin/_processed_/9/d/csm_CardSkin_Frame_Silver_common_6ada5888b0.png)
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Latch and Fire
Reduce the cooldown of Grappling Hook by 1-3s after using Explosive Dodge
Explosive Dodge
3
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![](/fileadmin/_processed_/9/d/csm_CardSkin_Frame_Silver_common_6ada5888b0.png)
![](/fileadmin/paladins/_processed_/8/f/csm_27912_f47ebd25ed.jpg)
The Night
Reduce the cooldown of Explosive Dodge by 1-3s after using Grappling Hook
Grappling Hook
5
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![](/fileadmin/_processed_/9/d/csm_CardSkin_Frame_Silver_common_6ada5888b0.png)
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Pop Off
Increase the Damage radius of Explosive Dodge by 10-50%
Explosive Dodge
2
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![](/fileadmin/_processed_/9/d/csm_CardSkin_Frame_Silver_common_6ada5888b0.png)
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Nasty Surprise
Generate 10-30 Ammo after activating Explosive Dodge.
Explosive Dodge
1
Guide
Only to use with Burst mode. The main thing u have to know with this Build is that if u get a Kill blow just by having burst mode active u will get a 4 second reduced in all ur CD. That means that if u get a Kill u instantly get another Explosive Dodge, so u can either keep doing DMG or scaping after a kill. Also "The Fear" card will help u a lot if u also use ur hook for doing DMG even against tanks. Hook + Basic + explosive dodge + Basic should easily kill a 2200 or 2400HP enemy. And u still have CD if u don't get the kill after that u can keep spamming this combo until I get a Kill and after a Kill u get ur explosive dodge to ran out and that will made DMG against who's going after u. Also u will get More hooks to get out of position ur enemies and help ur team to get eliminations
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