Flank grohk - genuinely fun and good

by Anonymous
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Totemic Ward
Gain a third charge of Healing Totem and increase their healing by 20%.
Healing Totem
Arc Lightning
Increase the Chain range of Shock Pulse by 8-40%.
Shock Pulse
4
Astral Traveler
Increase your Movement Speed while using Ghost Walk by 10-50%.
Ghost Walk
3
Haunting
Reduce the Cooldown of Ghost Walk by 0.6-3s.
Ghost Walk
3
Thunderlord
Increase your maximum Ammo by 10-50%.
Weapon
4
Electrostatic
Increase your Ammo regeneration speed by 12-60%.
Weapon
1

Guide

This is really great for a sort of flanking self sustain grohk build. I use the TOTEMIC WARD talent personally, but you could probably use maelstrom and spirits domain to good effectiveness too, there's really no bad choice. In terms of the cards, ghost walk is the most important part of your kit, so to decrease the cooldown with HAUNTING is essential, same with the movement speed with ASTRAL TRAVELLER. It gets you out of bad situations and allows you to get to safety to place 1 or 2 totems to heal up and get back in there (which will take like 3 seconds). THUNDERLORD is essential as well, so you can better kill the tanks, and win 1 v 2s in the backline. I like ARC LIGHTNING as well, because before flanking I like to shoot a lightning ball into their team to see how many people are back there that I cannot see, so with increased chain range It allows me to root them out better. finally, I think that ELECTROSTATIC is a good final card, just for the faster reload, but you could really do anything else that fits your play style. I think that both totemic rescue and thunderstruck are both good at base as well so really take your pick. For his ultimate, I tend to use it for crowd control, as he does consistent damage to all enemies in a large radius for like 5 seconds while also healing teammates, but I would use it more for the damage and crippling aspects, or to take control of the point, and make him the center of attention for those 5 seconds. good luck and have fun :)

For purchases:
obviously cauterize 2 if there are supports as usual
nimble 3 is really good to make the flank roll even better in my opinion
wrecker is great if there is a shielding tank especially with your lightning ball
haven is great too for extra health, but with the self-sustain nature its for sure not needed
Grohk has an amazing ultimate and having morale boost for that is really nice as well I usually pick that up
chronos is good as well, but not essential

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