Aerial Assault
Advance gains a 3rd charge, standing still causes Ruckus to jet upwards, and the cooldown of Advance is reduced by 1s.
Advance
Fuel Reserves
Increase the distance of Advance by 7-35%
Advance
5
Refraction
Reduce the Cooldown of Emitter by 1-5s.
Emitter
3
Nanotechnology
While Emitter is active, heal for 50-250 Health each second.
Emitter
3
Crystal Capacitor
Reduce the Cooldown of Missile Launcher by 0.5-2.5s.
Missile Launcher
2
Extended Magazines
Advance generates 10-50 Ammo.
Advance
2
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