Full charge

by RoboTiger
3.1 278 views
0
0 0
Share this deck


Steady Aim
For 7s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 30% damage.
Sniper Mode
Open Season
Hitting an enemy with a fully-charged Sniper Mode shot generates 1-5 Ammo.
Sniper Mode
5
Quick Scope
Reduce scope-in and scope-out time by 20-100%.
Sniper Mode
4
True Grit
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100-500.
Sniper Mode
4
Octoppressor
Increase the number of targets affected by Oppressor Mines by 1-5.
Oppressor Mine
1
Amplitude
Increase the range of Oppressor Mine beams by 20-100%.
Oppressor Mine
1

Guide

In comparison to other decks, I made sure to apply the possibilities of flaws.

Open Season V for instance makes sure that if you missed a shot, you'll slowly regain full ammo.

Quick scope is already good at III, IV is like the maximum it needs to be, 80% is already enough.

True Grit is very useful to stay alive of course.

The idea of Octoppressor and Amplitude is that they hit enemies and as soon as they do, the death of that enemy will be an elimination or a kill. Using kill to heal is the outcome of this. Thank me later ;p.

Open Season gets rid of the need for Deft Hands so cauterize and kill to heal to start and suit yourself with the rest.

Back