Cat Burglar
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Prowl
Predation
Reduce the Cooldown of Prowl by 0.2-1s each time you hit an enemy with a dagger.
Armor
4
Persistence
Reduce the damage you take by 4-20% while at or below 40% Health.
Armor
3
Walk it Off
Heal for 40-200 every 1s while Prowl is active.
Prowl
3
Chase
Increase the Movement Speed bonus while using Prowl by 10-50%.
Prowl
3
Savagery
Heal for 70-350 after using Pounce.
Pounce
2
Guide
So, I'm main maeve, and finally I can play with my non-nerfed Cat Burglar.
This deck is based on you hitting your daggers and running fast in your opponents.
I choose the cards because:
"Predation IV": because hitting with my target with one dagger reduces the cooldown of the prowl who gives more damage to the daggers, and if you hit all four daggers reduces the cooldown for 3,2s of the 12s cooldown and you possibly can kill an opponent or at least one-shot to kill.
"Persistence III": Because of the reduction of damage it gives while you heath is below of 40%, that a minimal of reduction damage of 12%, on the average this vantage can give you a advantage of killing your opponent before he kills you.
"Chase III": I like to give to my maeve more mobility so, I put this card to have more speed while prowl is active to pursue my pray more fast.
"Walk it Off III": If I failed to kill the enemy, I can run with prowl to retreat and recover a bit of heath, this recover can put you in battle once again to try again to kill the enemy.
"Savagery II": If my Daggers don't one-shot the enemy, I can kill with Pounce, and recovering 140 life, but you can use it, to escape of your enemy and healing you a bit with the Pounce.
Back