Aerial Assault I
Advance gains a 3rd charge, standing still causes Ruckus to jet upwards, and the cooldown of Advance is reduced by {scale=0.85|.05}s.
Advance
Air Cooled
Activating Advance heals you for {scale=25|25}.
Advance
1
Fuel Reserves
Increase the distance of Advance by {scale=3.5|3.5}%.
Advance
1
Nanotechnology
While Emitter is active, heal for {scale=25|25} Health each second.
Emitter
1
Quick Loader
Eliminations increase your reload speed by {scale=3.5|3.5}% for 5s.
Weapon
1
Slow Dampener
You cannot be slowed below {scale=50|5}% of your base movement speed.
Armor
1
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