Combat Medic
Potion Launcher also Heals allies hit for 750. You no longer take damage from your weapon shots.
Weapon
Pep in the Step
Allies hit by Healing Potion have their Movement Speed increased by 6-30% for 3s.
Healing Potion
5
Medicinal Excellence
Increase the radius of Healing Potion by 8-40%.
Healing Potion
4
Reload
Reduce the Cooldown of Healing Potion by 0.6-3s for each ally it hits.
Healing Potion
3
Acrobat's Trick
Reduce the Cooldown of Healing Potion by 0.1-0.5s after hitting an enemy with your weapon.
Weapon
2
Sturdy
Gain 3-15% Movement Speed.
Weapon
1
Guide
Items to buy; Life Steal 1, Deft Hands 2-3, Nimble 3, Chronos 1.
Whenever I create a loadout I always set my loadout cards; 5, 4, 3, 2, 1 ratio.
With, Pep in the Step 5, my allies will receive a quick speed boost when healed with Pip's healing potions.
Pip does have a card that reduces ALL cooldowns by a percentage when Pip gets an elimination, however I'm looking at healing over damage. Therefore I took Acrobat's Trick 2 instead.
For a self-movement speed boost I've taken Sturdy 1 but can be replaced with another card, my other option would of been gift giver for a self-sustain.
The cards medicinal Excellence 4 to increase healing potion radius and Reload 3 to reduce the cooldown of healing potion for every ally healed by healing potion.
Finally Legendary Card, Combat Medic is used whilst the healing potion is on cooldown. Mega Potion can be used instead and could replace Combat Medic.
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