Extension
Increase the range of Chain Heal bounces by 40%.
Rest and Relaxation
Increase your maximum Ammo by 2-10.
Weapon
2
Magic in the Blood
Reduce the Cooldown of your next Chain Heal by 0.1-0.5s after hitting an enemy with Sigil. This effect stacks.
Weapon
4
Mystic Mastery
Increase your maximum Health by 50-250.
Armor
2
Desperate Defense
Heal for 50-250 when you use Envelop.
Envelop
4
Future Generations
After taking 2000-1500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Chain Heal
3
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