Extension
Increase the range of Chain Heal bounces by 40%.
Spring to Action
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20-100 Health.
Spirit Link
4
Arcane Focus
Heal for 20-100 every 1s while Spirit Linked to an ally.
Spirit Link
3
Mystic Mastery
Increase your maximum Health by 50-250.
Armor
2
Magic in the Blood
Reduce the cooldown of your next Chain Heal by 0.1-0.5s after hitting an enemy with Sigil. This effect stacks.
Weapon
5
Future Generations
After taking 2000-1500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Chain Heal
1
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