Dragon Fangs
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
Dragon Stance
Criminal Record
Gain 5-25% Lifesteal while in Dragon Stance.
Dragon Stance
5
Wind's Embrace
Heal for 20-100 every 1s while Agility is active.
Agility
5
Harsh Training
Increase your maximum Health by 50-250.
Armor
3
Raw Talent
Increase the Movement Speed boost of Agility by 4-20%.
Agility
1
Trespasser
Increase your jump height by 20-100% while Agility is active.
Agility
1
Guide
Been using this build a lot since unlocking the Dragon Fangs talent and it does really well even without having a healer on the team.
For items:
- Life Rip
- Kill To Heal
(These will give you high sustain and keep you alive in 1v2 situations)
- I tend to get Cauterize but depends on the Champions and the general feel of how the fights going so I'll leave the rest up to your playstyle preference and Champions you're up against
Card Choice Explained:
- Criminal Record 5: Paired with Life Rip 3 you'll have 55% Lifesteal per hit with the claws
- Wind's Embrace 5: Negates some of the effect of Dragon Fangs as you will heal for 100 health/s, taking the 200 health/s loss down to 100 health/s
- Harsh Training 3: Having the extra 150 health is useful as it gives you more time in Dragon Stance and more survivability
- Raw Talent 1 and Trespasser 1: Since you should be using Agility as often as possible in combination with Dragon Stance, it made the most sense to run both these cards for increased movement and jump height.
Playstyle:
You're going to be constantly fighting in Dragon Stance unless you're forced out of it due to low health (in which cause you should dash away and recover if you have the energy). Since your life is sapped whenever using Dragon Stance you need to be ready to switch into the mode for a fight and once the enemies are defeated, switch back to SMGs until the next encounter. Your Dragon Stance no longer uses energy so you want to constantly use your Agility ability for heals (explained in the Card Choice section). Even after a battle, you should try to run Agility to ensure your health is topped up and get yourself repositioned. You want to be aware of the enemies positions and try to get in behind, or even better above (using Koga's wall climb), and get a few shots off on the enemies back so they're already injured before they engage with you. This is useful as many times they won't realize how high your DPS is and they will try to 1v1 you but your healing + high DPS will be too much for them to handle. In situations where an enemy is low health and trying to escape, try to pop off the Skewer ability to finish them off; just make sure you won't be left at a disadvantage as this will drain all your remaining energy so you won't be able to use agility till you fill 1/3 of it back. Aside from this just use common sense in engagements, you may need to retreat and reposition when you come up against a group and they all focus on you. Good luck!
Back