Hit and run

by Canjifire
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Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
A Broken Path
Increase the Healing received from Dark Siphon by 50-250 health.
Dark Siphon
5
Unified in Purpose
Reduce the damage you take by 10% for 1-5s after hitting an enemy with Dark Siphon.
Dark Siphon
4
Dance with Fate
Reduce the cooldown of Tendril by 0.6-3s.
Tendril
2
Otherworldly Tether
Gain a 75-375 Shield for 5s after activating Tendril.
Tendril
2
What May Come
Reduce the damage you take by 4-20% for 3s after activating Tendril.
Tendril
2

Guide

Siege: Target healers from behind on point. point cap push forward stay away from tanks. If together with team target tank.
Tdm: protect healer if one if not one target damage.
Onslaught: same as siege.

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