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by TTVDeppx
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Burn, Monster!
Fire Bomb deals 30% increased damage, Cripples enemies caught in it, and applies a 60% reduce healing effect.
Fire Bomb
Primal Might
Reduce your active Cooldowns by 10-50% after getting an Elimination.
Armor
5
Volatile
Reduce the Cooldown of Fire Bomb by 0.6-3s.
Fire Bomb
2
Napalm
Activating Fire Bomb heals you for 100-500 over 2s.
Fire Bomb
4
Incensed
Increase your Movement Speed by 8-40% for 4s after using Fire Bomb.
Fire Bomb
3
Tracker
Increase your Movement Speed by 5-25% while Hunter's Mark is active.
Hunter's Mark
1

Guide

I use this personally as my main tyra build. Filler card is tracker but since you should always be using it that is 5% extra movement. This focuses on firebomb as the primary for the cards. Combined with Burn monster where you deal 30% extra damage and you cripple enemies inside your fire it is easy to get eliminations and increase your movement to avoid fire from those caught within. You could swap out volatile for another card if you wanted as it is a semi filler since you will be getting your bomb back so fast.

Possible other options would be lower volatile to 1 and put another point into napalm for more healing or tracker for additional speed.

Possible option could be in the fray at 2 points for reduced damage by 8% for using your nade launcher.

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