IMMORTAL BARIK

by ImmortalSugimoto
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Architectonics
Increase the damage of your Turrets by 20% and reduce their Cooldown by 2s.
Turret
Field Deploy
Heal for 20-100 each time one of your Turrets hits an enemy.
Turret
5
One Man's Scrap
When a Turret is destroyed, reduce your active Cooldowns by 6-30%.
Armor
5
Bowling Ball
Gain a 150-750-Health Shield for 3s after activating Rocket Boots.
Rocket Boots
3
Brave and Bold
Increase your maximum Health by 150-750.
Armor
1
One Man's Treasure
Reduce your active Cooldowns by 10-50% after getting an Elimination.
Armor
1

Guide

The secret behind the cards:

Field Deploy - Gives you 200 hp every second when both turrets are attacking. Especially strong in the early stages of the game, when the opponents do not have cauterization yet. The key here is to use the barricade properly. Thanks to it, you will avoid the cauterization effect later in the game.

One Man's Scrap - Opponents must destroy your turrets as a result of the Field Deploy card. Thanks to this, you will have an additional cooldown reduction for each turret destroyed for the next turrets, barricades and rocket boots.

Bowling Ball - Incredibly strong card because the shield doesn't get cauterized. Combined with your turret cooldown reduction and healing, you become virtually immortal.

One Man's Treasure - extra cooldown reduction for each elimination = more turrets.

Brave and Bold - This card is optional, you can trade it, but 150 extra max hp is not bad for a level 1 card.

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