Luminary
Allies affected by your Astral Mark deal 10% increased weapon damage.
Astral Mark
Heavenly Pull
Increase the range at which you can use Void Grip by 10-50%.
Void Grip
5
Falling Star
Reduce your active Cooldowns by 20-100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Void Grip
5
Inertia
Increase your Reload Speed by 5-25%.
Weapon
2
Sidereal
Increase your maximum Health by 50-250.
Weapon
2
Cosmic Barrier
Reduce your damage taken by 5-25% while Stellar Wind is active.
Stellar Wind
1
Guide
--DUO DECK--
-- NON HEALING JENOS--
Team up with an Damager/Flank
For the Best experience play this with a Bomb King
Its not a Healing Jenos
Tutorial for best Expirience: Team up with your Friend playing Bomb King, then Flank somewhere, drag the first enemy (which is not a tank) and your Bomb King Friend (With Chain Recation Talent) throw 3 bombs on him, kills him and then you go to the next one because your Cooldowns are Resettet. This Deck is Amazing because its able to do Penta or Even HEXA Kills for Bomb King (You as Jenos get the Elims)
To Combo the Best take Kill to Heal because you both are Able to Permanent Extent your Kill Combo.
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