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Luminary
Any ally affected by your Astral Mark deals 15% more weapon damage.
Astral Mark
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Astral Cycle
Increase the duration of Astral Mark by 0.5-2.5s.
Astral Mark
4
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Retrograde
Reduce the Cooldown of Astral Mark by 0.5-2.5s.
Astral Mark
5
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Lightyears
Increase Astral Mark's range by 10-50%
Astral Mark
3
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Relativity
Applying Astral Mark heals you for 40-200 Health per second over 10 seconds.
Astral Mark
2
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Heavenly Pull
Increase the Range you can use Void Grip by 10-50%
Void Grip
1
Guide
In English:
This deck is based on increasing the damage potential of allies. In addition to a good healing time your ally gains a further 15% damage during the Astral Mark. There are 12s of healing and buff in damage, it is highly advisable for team members to buy Rejuvenate as a green item to have greater sustainability for the healing they will receive. The ideal is that you spread a lot of healing on the flanks / damage like an Evie, a Zhin, a Cassie or a Bomb King for example. Unlike the first version of the deck in this we have a "self-sustain" (it is low, but we have) and a slightly smaller but more useful support. Remember to stay in the backline and not go far!
* I saw that the Falling Star did not change almost anything in the match, many times I did not decrease the cooldowns and the Sidereal did not! *
* Thanks for the upvotes and downvotes this helped me fix some things in the deck. *
* This deck can also be used with Celestial Touch to increase healing, the deck looks pretty generic so its good usability. *
* This deck is under test to see if there is any possibility of it working! *
In Portuguese(BR):
Este baralho é baseado no aumento do potencial de dano dos aliados. Além de um tempo bom de cura o seu aliado ganhará mais 15% de dano durante o Marca Astral. São 12s de cura e buff no dano, é muito aconselhável que os integrantes do time comprem Rejuvenescer como item verde para ter uma sustentabilidade maior para a cura que ele irá receber. O ideal é que você espalhe bastante a cura nos flancos/danos como em uma Evie, um Zhin, uma Cassie ou em um Bomb King por exemplo. Diferente da primeira versão do baralho neste nós temos um "self-sustain"(ele é baixo, mas temos) e um suporte um pouco menor, porém mais útil. Lembrem de se manter na backline e não avançar tanto!
*Vi que o Falling Star não mudava quase nada na partida, muita das vezes eu não diminuía os cooldowns e o Sidereal também não!*
*Obrigado pelos upvotes e downvotes isso me ajudou a reparar algumas coisas no baralho.*
*Este baralho também pode ser usado com Celestial Touch para aumento da cura, o baralho parece bem genérico por isso sua usabilidade boa.*
*Este baralho está em teste para ver se há alguma possibilidade dele dar certo!*
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