Keep shooting, keep healing

by ChaoticMosty
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Extension
Increase the range of Chain Heal bounces by 40%.
Magic in the Blood
Reduce the cooldown of your next Chain Heal by 0.1-0.5s after hitting an enemy with Sigil. This effect stacks.
Weapon
5
Leipori Prayer
Grant 50% Reload Speed for 0.5-2.5s to each player to which Chain Heal bounces.
Chain Heal
2
Rest and Relaxation
Increase your maximum Ammo by 2-10.
Weapon
2
Future Generations
After taking 2000-1500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Chain Heal
3
Refreshing Break
Grant 0.4-2% Ultimate Charge to each player to which Chain Heal bounces.
Chain Heal
3

Guide

This deck is still experimental.

Basically this deck allows you to have less cooldown on your next chain heal while doing damage to enemies.

Legendary Card: Extension

C A R D S

Magic in Blood: If what you need is to constantly heal your allies, this card is for you.
What you need to do is constantly shoot the enemies, you will need exactly 8 precise shots for the next chain healing to be instantaneous. (With Chronos at tier 3 you will need 6 accurate shots)
Make sure you are close to your allies or at a safe distance to continue spamming.

Leopori Prayer: out of ammunition? No problem, this card makes every time you heal with chain heal, you have a recharge speed of 50%. With this you can continue the loop: Damage -> Healing -> Damage -> Healing
(if we add to this deft hands it will give a faster reload, but this is more for your personal choice. The effect of the card itself is already good)

Rest and Relaxation: At this point you may have realized that dealing damage is very beneficial, but in the heat of battle you will probably miss a few shots, so this card will increase your ammo to 10.

Future Generations: It is evident that at some point in the battle your health will decrease and you tend to despair, die and leave your allies without healing. this card is for you. When you take 1750 damage, your next chain heal will have no cooldown.
Be careful anyway and use this as a desperate action.

Refreshing Break: Since you will be healing with chain heal all the time, you will have to take advantage of that. This card will allow you to grant 1.2% of Ultimate Charge on each ally that chain heal bounces.

I T E M S

- Chronos - Chain heal has a cooldown of 4s, but with chrono at tier 3 it becomes 3s and although it may not seem like a big deal, believe me it does
- Cauterize - Being constantly doing damage it is highly recommended to have cauterize at tier 3
- Nimble - Rabbits are fast, right?

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