Wekono's Curse
Mending Spirits may now be cast on enemies to deal 560 damage over 2s.
Mending Spirits
Incorporeal
Gain 50-250 Health.
Armor
2
Eerie Presence
Reduce the Cooldown on Mending Spirits by 0.5-2.5s when you miss.
Mending Spirits
3
Otherworldly
Gain 10-50% Movement Speed for 3s after Slither ends.
Slither
5
Liminal Passage
Increase the distance Slither travels by 10-50%
Slither
3
Snake Pit
Gain 5-25% Reload Speed.
Weapon
2
Guide
this deck is basically a Damage, healer Damba Set.
So first what you want to do is that with wekono's curse you can snipe players for 560 damage with mending spirits. so you can snipe using that and get away quickly when damaged or spotted by an enemy and luminal passage gets you a farther distance. incorporeal is to be able to take more hits. (can take 2 headshots by sniper rifle.) This deck isn't made to go head on with damage characters but more like a healer and a flanker. welp i have dont my job, try this out and remember STAY FRESH!
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