Low Cooldown Utility & Anti-Flank

by Psyjinx
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7 +1
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Celerity
Wings of Wrath gains an additional charge.
Wings of Wrath
Fire Siphon
Successful Wings of Wrath attacks heal you for 50-250
Wings of Wrath
3
Stoke the Fire
Successful Wings of Wrath attacks reduce the cooldown of Pyre Strike by 0.5-2.5s
Wings of Wrath
4
Ignition
A successful Pyre Strike hit reduces the cooldown of Wings of Wrath by 1-5s
Pyre Strike
3
Light of Dawn
Allies affected by Kindle Soul gain a 50-250 health shield for 2s
Kindle Soul
3
Incandescent Being
Increase your Maximum Health by 50-250.
Armor
2

Guide

This is the only Champion I play. Here's a little bit about this build and my choices.

Legendary Card: CELERITY -
-As you know, line of sight is pretty important for healing with Furia. In Solo Queue, this card allows you to gain a lot more mobility to find and heal your teammates quickly. The mobility is also extremely useful to deal with Flankers. You can put a lot of distance between yourself and the flanker with 2 Wings of Wrath charges.

Card 1: FIRE SIPHON -
-This syngergizes extremely well with our LEGENDARY card in terms of dealing with flankers. At level 3, you'll be getting 150 Health for each successful Wings of Wrath orb hit. This card allows us to pick up 0-450 Health per Wings of Wrath charge. Our legendary card gives us two uses. It's easy to see how useful this is against flankers.

Card 2: STOKE THE FIRE -
-Pyre Strike has a cool down of 12 seconds. At level 4, Wings of Wrath now reduces our AOE Stun, 'Pyre Strike' cool down by 2 seconds for each Wings of Wrath orb hit. You should have your Pyre Strike ready to go very often, as our card below synergizes with this one.

Card 3: IGNITION -
-Wings of Wrath has a charge cool down rate of 10 seconds. At level 3, Pyre Strike now reduces Wings of Wrath charge cool down by 3 Seconds on hit.

Card 4: LIGHT OF DAWN -
-Since we're not taking cards that empower 'Kindle Soul', our heal ability, Taking a level 3 to add a little bit extra clutch health in the form of a 150 health shield, makes this build less selfish.

Card 5: INCANDESCENT BEING -- OR -- BURNING OATH
-Taking level 2, we give ourselves 100 additional maximum health -- OR -- Healing ourselves for 210 health over the course of 3 seconds every time we heal a teammate.
-If the enemy team has more burst DPS, I run INCANDESCENT. If they're more of a sustained DPS composition, I run BURNING OATH. These decisions increase survivability according to what you're up against.

Thank you for checking this out. It's probably the only guide I'll write.
GLHF <3

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