Solar Blessing
Pyre Strike now stops on and heals allies it passes through for 300 health every 0.05s.
Pyre Strike
Burning Oath
Healing an ally with Soul Kindle also heals you for 105-525 health over 3s
Soul Kindle
2
Incandescent Being
Increase your Maximum Health by 50-250.
Armor
2
Light Forge
Reduce the Cooldown of Soul Kindle by 0.25-1.25s.
Soul Kindle
4
Light of Dawn
Allies affected by Soul Kindle gain a 100-500 health shield for 2s
Soul Kindle
5
Solar Flare
Increase the Radius of Pyre Strike by 10-50%
Pyre Strike
2
Guide
Table of Contents
1) Introduction
2) Moves
3) Talents
4) Fire Siphon vs Burning Oath
5) Build: Main Healer
6) Conclusion
1) Introduction to guide:
Hello and welcome to the Complete Guide to Furia. I'll be focusing on the two main builds of champion and going through explanations on each and every ability of hers. This guide will continue to be updated as I find new things to add. I'll also probably add in some more about when to use Inflame in the future. Anyway, hope you enjoy the guide and lets jump into it!
2) MOVES
Wrath: Generated by healing people. 1 bar is equal to healing 1000 hp. Wrath decays after 2.5 secs of not healing anyone and takes 15 secs to fully deplete 1 bar. If all 3 bars are full it will start decay after 7.5 secs.
Pyre Blade: Basic attack does 330 dmg every .5 secs, good size hit box and gets increased attack speed based on wrath. (each bar is +10% atk spd for 30% total) This means her basic attack can go to roughly .35 secs or just under 990 dmg/sec giving her very solid dps. (especially when she ults)
Kindle Soul: Heals for 1000hp at the start then 500 hp over 2 seconds (50 hp every .2 secs) or 1500 hp over 2 secs. 4 sec cooldown. Needs line of sight to be casted. Things like Skye's Smoke Screen will stop her from healing a target while Maeve's Midnight will not.
Pyre Strike: Giant Laser from the sky travels in a straight line through all objects. 1 sec cast, 4 sec of lazer. Deals 400 dmg and 1 sec stun on hit. and 20 dmg per .05 secs
Wings of Wrath: Fly backwards shooting out 3 balls of light. Balls home in on enemies and do 200 dmg per ball. This can be launched from behind cover and the balls will circle around and hunt down some targets. If a target dies it will change to the next closest target until it either hits them or a wall. This can be used for an escape or even a burst heal if you get targeted by a flank.
Inflame: Become untargetable for 2 secs. (I'm not positive but I'm pretty sure you become invulnerable and can't die for those 2 secs) Raises weapon dmg and move speed of team by 30% (150 range) for 8 secs. This boosts that 990 dps to 1287dps have fun.
3) TALENTS
Celerity: Gives you 2 charges of Wings of Wrath. If you are at 0 stacks. You have to wait for 1 to refresh before the cooldown on the other stack will start.
Cherish: Heal 50% more based on missing hp of target. Not sure the exact number on for the extra hp on a teammate (I think its max when they are below 25%) but you get a maximum of +750 hp out of this. Making this only useful for healing tanks. Because you'll already heal every other champion to full at that point. (especially if you have the shield card)
Solar Blessing: Pyre Strike stops on teammates and heals them for 300hp every .05 secs. Or heals them for 6000 hp every second as long as they sit in that spot. This can be used to heal a teammate that is out of sight if you can manage to land this on them. I have not tested if this is a group heal or just first target hit. This cannot be used to heal self. If used to heal teammate this also will also lose chance of stunning other team.
Exterminate: Pyre Strike stops on an enemy. Since Pyre Strike deals 20 dmg/sec with with 400 on initial hit. This can deal a maximum of 2000 dmg. Minimum 800 for hit and 1 sec of stun. After that they can move and the laser doesn't follow. I honestly think this is very underwhelming and stuns on multiple enemies is infinitely better.
4) Fire Siphon vs Burning Oath
So these are your self heal moves. Burning Oath a heal over time (HoT) depending on your use of Kindle Soul; and Fire Siphon a burst heal depending on Wings of Wrath. So which one is better? I'll be using lvl 2 of each for ease of math.
Fire Siphon heals 100 per ball at lvl 2, which means a burst heal of 300 hp. If you invest in lvl 2~5 Pyre Walker you can use this ability twice in 10 secs for 600hp, or three times with Celerity for 900 hp in 10 secs(note that each use of it pushes you further away so it delays the burst) (Assuming all balls hit; if nothing hits then 0 hp) Honestly you should only consider 1 round of healing unless you use celerity then consider 2 for maximum of 600 other wise 300)
Burning Oath restore 210 hp over 3 secs or 70hp/sec (it's 35hp/sec per lvl) With lvl 4 of Light Forge you can keep this HoT up all the time for 700 hp over 10 secs. This ability does not stack on itself. It just restarts the 3 sec timer if you heal before its up. (due to heal casting animation this move is actual closer to 630 hp over 10 secs.)
So which one is better?
If you have Celerity Fire Siphon will be more of a burst heal when you get flanked. Allowing you to survive those encounters easier.
If you do not take Celerity, Burning Oath is going to be much more stable and efficient with healing. The more you know.
5)Build: MAIN HEALER
Loadout:
Talent: Solar Blessing (basically can heal your tank through anything even 60% reduction will still net 2400 hp
Light Forge: lvl 4
Burning Oath: lvl 2
Light of Dawn: lvl 5
Incandescent Being: lvl 2
Solar Flare: lvl 2
Solar Flare can really be swapped out with anything you want. A good choice is Stroke the fire will help reduce the cool down of Pyre strike so you can get more healing out of it.
Gameplay:
The goal here is keep your heal up as much as possible and spam Pyre strike on the tank or whoever is taking damage. The 500 shield will always help and will never be affected by healing reduction so it maximizes protection there. Burning oath will keep you at full hp and Incandescent Being will give you just a bit extra Hp to stay alive when being targeted. Solar Flare helps for the increased size to better clutch heal allies not in line of sight.
For items buy Chronos at the start of the game and then get whatever your team needs. Or go for a defensive item to try and stay alive longer.
The Math:
Kindle Soul's cooldown will now be 4-1-.4 =2.6 secs This will also give you 70hp/sec and your teammate +500 hp through the shield giving them an effective 2000 hp heal.
6) Conclusion
Have fun, don't die, kill the enemy, capture the point and push that payload!