Tinkerin
Modify your Blunderbuss to fire a single slug that deals 560 damage.
Weapon
Bowling Ball
Gain a Shield with 300-1500 Health during Rocket Boots and for 3s after.
Rocket Boots
4
Brave and Bold
Gain 150-750 Health.
Armor
4
Failsafe
Dropping below 10-50% of your max Health resets the cooldown of Rocket Boots.
Armor
3
Healing Station
Standing near your Turret heals you for 45-225 Health per second.
Turret
3
One Man's Treasure
Eliminations reduce active cooldowns by 10-50%
Armor
1
Guide
With Barik being a Point Tank, he is pretty good for sustain and damage. With the lowest health of any tank, having Brave and Bold 4 in his loadout brings him up to 4k, from 3.4k, lining him up with the other tanks. Failsafe and Bowling Ball are a perfect match, With a 1.2k shield after using your rocket boots, while also resetting it when you get to a certain health threshold, depending on your level. (Level 3 in this loadout.) Healing Station is always a good card to have, so you have even more sustain than just your healer while standing on point. One Man's Treasure is a Lvl 1 filler card, which is a cooldown reset of up to 50% on max level
Back