Main Tank Barik

by earterms123
3.5 670 views
0
1 0
Share this deck


Fortify
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Barricade
Bowling Ball
Gain a 150-750-Health Shield for 3s after activating Rocket Boots.
Rocket Boots
4
Failsafe
Reset the Cooldown of Rocket Boots after falling to or below 10-50% Health.
Armor
3
Brave and Bold
Increase your maximum Health by 150-750.
Armor
2
One Man's Scrap
When a Turret is destroyed, reduce your active Cooldowns by 6-30%.
Armor
3
Field Deploy
Heal for 20-100 each time one of your Turrets hits an enemy.
Turret
3

Guide

Fairly straightforward main tank barik build, just abuse Failsafe III + Bowling Ball IV to stay alive with consistent heals from Field Deploy III. Field Deploy stacks and Healing Station doesn't, and when your turrets aren't shooting your support oughta be healing you. Bowling Ball is basically Double Time but uncauterizable. If they don't have cripples or stuns, or excessive burst, you can move points of brave and bold to field deploy, one mans scrap, or bowling ball based on what you need, and then replace it with double time or fuel efficiency. One man's scrap is very strong, and necessary in fortify because otherwise you never have turrets up because they are always dead.  


Back