Half Shell
Shell Shield is now placed on the ground, is not Channeled, and lasts 2s longer.
Shell Shield
Ancient Resolve
Increase the duration of your shield by 0.5-2.5 seconds.
Shell Shield
4
Barrier Reef
For every 3000 damage absorbed reduce the cooldown of Shell Shield by 1-5s.
Shell Shield
3
Carapace
Increase the Health of Shell Shield by 250-1250.
Shell Shield
4
Spring Tide
Shell Spin heals you for 250-1250 for every enemy hit.
Shell Spin
3
Ebb and Flow
Upon reaching 40% health the Cooldown of Shell Spin is reduced by 20-100%
Armor
1
Guide
Just an odd build I came up with when I was bored on Christmas Eve.
This build 100% requires a healer and some careful maneuvering. Don't use it if the enemy has a Bomb King.
Action Guide:
1. Get on the objective
2. Stay on the objective
3. Keep shell shield active on the objective
4. If your health drops to around 50% either Shell Spin out of there or Shell Spin into the enemy
5. If your health drops below 40%, let Ebb and Flow do its work
Card Guide:
Ancient Resolve keeps your shield active on the point for much longer, giving your healer somewhere to safely top off your health pool
Barrier Reef helps keep your shield's cooldown low and annoys the living hell out of Vanessa and anyone who upgraded with Wrecker
Carapace gives your shield an extra dose of health
Spring Tide can be replaced with another card if you have confidence in pick up group healers
Ebb and Flow lets you escape precarious situations
Upgrade Guide:
Resilience or Haven/Blast Shields - you don't want to get caught in a stun, but if the enemy has no status effects then just pick up the relevant damage reduction
Chronos or Morale Boost - if the enemy is wisely not attacking your shield to cool it down get Chronos, otherwise get Morale Boost
Rejuvenation or Veteran - if you have a great healer you'll need to boost them, otherwise, take advantage of your ability to run away
Wrecker or Cauterize - choose depending on the situation
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