


Adrenaline Junkie
Dealing damage with Submachine Guns restores Energy.
SMGS



Surprise!
Activating Shadow Step generates 8-40 Ammo.
Shadow Step
5



Tenacious
Activating Shadow Step heals you for 60-300
Shadow Step
3



Trigger Happy
While firing SMGs increase healing received by 10-50%
Weapon
5



Memento
Gain 14-70% Crowd Control and Slow Reduction.
Armor
1



Something to Prove
Falling below 50% health grants 10-50% energy.
Armor
1
Guide
Idea is life rip 3, with trigger happy 5 will make it 45% life rip, tenacious will heal for 180, whilst generating 40 ammo lets you dash heal/reload with 45% life rip, never reload whilst in a gun fight the two level 1s are fillers up to you, I personally don’t like the agility with master of arms due to the nerf of it in 1.6
Back