Focus
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
Spirit Link
Refreshing Break
Grant 0.4-2% Ultimate Charge to each player to which Chain Heal bounces.
Chain Heal
5
Magic in the Blood
Reduce the cooldown of your next Chain Heal by 0.1-0.5s after hitting an enemy with Sigil. This effect stacks.
Weapon
3
Spring to Action
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20-100 Health.
Spirit Link
5
Mystic Mastery
Increase your maximum Health by 50-250.
Armor
1
Future Generations
After taking 2000-1500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Chain Heal
1
Guide
Used in conjunction with a Main Healer - Not for Sole Healer comps outside of TDM. Focus + Break grants team the Max Ultimate charge.
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