Mov'n and Grov'n, Kinessa Style

by CreeperBen
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Suppression
Oppressor Mines can now affect 2 more targets and Sniper Shots against enemies affected by Mines deal 30% more damage.
Oppressor Mine
Amplitude
Increase the beam range of Oppressor Mines by 20-100%
Oppressor Mine
3
Restore
Heal for 10-50% of maximum health after teleporting to your Transporter beacon.
Transporter
3
Beam Me Up
Increases the flight speed of Transporter by 10-50%
Transporter
3
Lie in Wait
After 1s of standing still, regenerate 50-250 Health each second.
Armor
3
Headstrong
Increase your maximum Health by 50-250.
Armor
3

Guide

Are you tired of having to rely on teammates? Does your healer not know how to press the buttons good? Well today's your lucky day! With these cards, you can become a one man army. Or rather, one woman army. You can throw your oppressor mines and not worry about them not reaching places you can't with Amplitude III. Restore III and Beam Me Up III are great for escaping combat and healing up in the process, since your team isn't there to help. If you plan on being the coward we all know Kinessa mains are (as we have to be unless death is what you are aiming for), the Lie In Wait III and Headstrong III are amazing at taking damage while running away to hide. All-in-all, these cards have carried me to a Level 14 Kinessa, and I hope they do the same for you. -CreeperBen P.S: This deck is based on being able to flee and heal, since I'm a coward and a loner. If you use this, take every chance you have to stay behind, and stay hidden. Being seen is your worst enemy with this. Ciao!

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