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Spirit's Domain I
Healing totem can now deploy at range and {scale=85|5}% of your healing to full health players becomes a shield.
Healing Totem
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Thunderstruck
Reduce your Overheat by {scale=2|2}% for every unique enemy hit by Shock Pulse.
Shock Pulse
1
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Shamanic Might
Increase your base maximum Health by {scale=50|50}.
Armor
1
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Crackle
Increase the Duration of Healing Totem by {scale=.5|.5}s.
Healing Totem
1
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Phantom
Increase the duration of Ghost Walk by {scale=.25|.25}s.
Ghost Walk
1
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Gale
Ghost Walk lowers the cooldown of Healing totem by {scale=.5|.5}s when Activated.
Ghost Walk
1
Guide
Spirit's Domain - so you can heal allies at range is the sole purpose of this otherwise maelstrom would be better Thunderstruck - regen some overheat so you can almost always deal damage Shamanic Might - so your health pool is 2700 again Crackle - longer duration for more heals and when it goes down the cooldown to get it back is shorter that is if it isn't destroyed Phantom - the nerf on ghost walk sucks so this gets the duration back to old duration. (I had phantom 2 in my build on the old crad system making it 2.5 seconds and this will now make it 2.2 seconds to survive ultimate's or regain health from your totem) Gale - ghost walk helping only you it helps the team as well items- every grohk build need s chronos
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