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Decimation I
Calamity Blasts deal an additional {scale=85|5} damage each.
Calamity Blast
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Powerslave
Reduce the self slow of Power Siphon by {scale=7.5|7.5}%.
Power Siphon
1
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We Can Rebuild Him
Below 50% Health receive {scale=2.5|2.5}% more Healing.
Armor
1
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Unfeeling
Gain {scale=4|4}% damage reduction for 2s after landing from Shatterfall.
Shatterfall
1
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Strength of Stone
Gain up to {scale=2|2}% damage reduction based on the number of Charges you have stored.
Calamity Blast
1
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Devastation
Kills with Calamity Blast generate 4 new Charges. {scale=25|-2.5}s Cooldown.
Calamity Blast
1
Guide
Decimation - make calamity blast actually deal damage (increases the damage from 1250 to 1750 enough to kill a enemy at or under 2450 as long as you hit all 5 projectiles and a swing before or after using the ability) Powerslave - use power siphon at a decent speed We Can Rebuild Him - your teammates can allow you survive a little better under 2000 hp. Unfeeling - take some extra hits after using shatterfall to escape, stun a enemy, heal yourself, and/or slow a enemy Strength Of Stone - use power siphon to get your charges and keep them unless you know you can get a kill with them Devastation - so you don't have to get your charges back from power siphon everytime you use them but, this will have a 1.75 second cooldown
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