Painara

by Dysonian
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Treacherous Ground
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Warder's Field
Standing Stones
Reduce the Cooldown of Warder's Field by 1-5s.
Warder's Field
4
Sacred Ground
Reduce your damage taken by 5-25% while standing in Warder's Field.
Warder's Field
4
Steadfast
Increase your maximum Health by 150-750.
Armor
5
Rolling Stones
Reduce your active Cooldowns by 8-40% after getting an Elimination.
Armor
1
Lodestone
Generate 2-10 Ammo after activating Warder's Field.
Warder's Field
1

Guide

Inara is done point tanking. Kill everyone.

This is an aggressive high damage build for Inara. At the round start, rush nimble 2. Max nimble on the first round and then start stacking red cards/rejuv depending on the match/comp. The movement speed is necessary for diving, for dropping warder's field at the right junctions, and for getting out when you need to.

The general strategy is to flank or dive the enemy team, throw up Earthen shield if they attack you and drop warder's field right on top of squishy targets/flanks. This is really good when say you catch and Io bunny jumping into the backline and fall right in your warder's field.

This build counters the majority of the flanks in the game. If flanks are a problem you can drop the field right on your healer, fly trap then in the snare and kill them easily.

When retreating, throw up wall to prevent enemies and flanks from chasing you. Snipers and Cassie are your largest issue, most other enemies can be killed easily. Tyra is also one of the stronger counters because Burn Monster has been and always will be good against Inara. If they let you get the drop on them or get in close they die. It's also good for cutting off enemy team's retreats. Where your team pushes them and you are behind, so they have to go through warder's field to get out and die.

If you have a good angle and the enemy team is grouped, drop stonespear and warder's field right on top of them. This usually team wipes enemies. This build punishes all clustering.

I usually outdps all of my damage teammates running this. Holding the point is easy -when the enemy team is dead.

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