Fiery Disposition
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
Weapon
A Lost Realm
Increase the area of effect of all your explosions by 2-10%.
Weapon
4
A Runaway
Increase the explosion radius of Hail of Bombs' explosives by 10-50%.
Hail of Bombs
1
Ride the Rocket
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20-100.
Cluster Grenade
4
Queen's Reign
Reduce the Cooldown of Cluster Grenade by 0.1-0.5s for each enemy hit by the initial and secondary explosions.
Cluster Grenade
3
Stunning Entrance
Heal for 10-50 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Cluster Grenade
3
Guide
Again, no mobility cards, assuming your movement is skilled enough. Best for "safe flank" scenario or rely on rest of your teammates. This one is experimental, definitely to bring some chaos. While "Ride The Rocket" doesn't look great at paper it allows you to punish champions like Fernando/Inara/Barik etc. combining with Wrecker. Also we bring "Stunning Entrance" (an extra heals) here since you are going to focus on tanks, mostly. It's way easier to hit them and we don't need "From Betty With Love" (explosive range for cluster grenade) that much. Try to change values if you need points elsewhere. For the items it's the same as in standard version: Life Rip, Deft Hands and obviously Wrecker. That's a must.
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