Sand Trap
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s.
Crippling Arrow
Quicksand
Reduce the Cooldown of Crippling Arrow by 0.6-3s.
Crippling Arrow
5
Shimmer
Reset the Cooldown of Withdraw after dropping to or below 15-75% Health.
Withdraw
3
Swagger
Increase your maximum Health by 50-250.
Armor
5
Run Like the Wind
Increase your Movement Speed by 7-35% for 3s after using Withdraw.
Withdraw
1
Wanderlust
Increase your Movement Speed by 3-15%.
Armor
1
Guide
Shalin has many viable cards, and his loadouts amongst GM players have some variations. The must-have cards are Shimmer at 2-3 (3 is safest best) and at least 4-5 into Quicksand.
- Some GM's put more points into Swagger (HP). Some GM's put more more into Wanderlust. Some decks even put a few points into Run Like the Wind.
- Bullseye at 3-5 could be used for hard-carrying, though it's a win-more card so its risky for more competitive matches.
- Windwall is theoretically very powerful, but enemies often have shields or at least don't wide-peek anyway, plus they buy Resilience. Opinions of this card seem to be all over place.
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