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Sand Trap
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s.
Crippling Arrow
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Quicksand
Reduce the Cooldown of Crippling Arrow by 0.6-3s.
Crippling Arrow
5
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Shimmer
Reset the Cooldown of Withdraw after dropping to or below 15-75% Health.
Withdraw
3
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Swagger
Increase your maximum Health by 50-250.
Armor
5
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Run Like the Wind
Increase your Movement Speed by 7-35% for 3s after using Withdraw.
Withdraw
1
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Wanderlust
Increase your Movement Speed by 3-15%.
Armor
1
Guide
Shalin has many viable cards, and his loadouts amongst GM players have some variations. The must-have cards are Shimmer at 2-3 (3 is safest best) and at least 4-5 into Quicksand.
- Some GM's put more points into Swagger (HP). Some GM's put more more into Wanderlust. Some decks even put a few points into Run Like the Wind.
- Bullseye at 3-5 could be used for hard-carrying, though it's a win-more card so its risky for more competitive matches.
- Windwall is theoretically very powerful, but enemies often have shields or at least don't wide-peek anyway, plus they buy Resilience. Opinions of this card seem to be all over place.
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