self heal + mobility maeve

by TaTTe
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12
2 +10
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Rogue's Gambit
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
Armor
Patch Up
Heal for an additional 80-400 with Nine Lives.
Nine Lives
5
Sixth Sense
Reduce your damage taken by 4-20% for 2s after using Pounce.
Pounce
3
Persistence
Reduce the damage you take by 4-20% while at or below 40% Health.
Armor
3
Chase
Increase the Movement Speed bonus while using Prowl by 10-50%.
Prowl
2
Walk it Off
Heal for 40-200 every 1s while Prowl is active.
Prowl
2

Guide

By using "Rouge's Gambit" you can leave "Shred" out of the deck and still have 2s cooldown reduction on your pounce. You also get a damage increase for your pounce, aswell as the cooldown reset wich helps with getting out of fights ( imo the best legendary card ). Using the additional heal from "Patch Up" helps you get out of sticky situations and helps sustain your health even without your healer naerby.

"Persistence" to help you survive long enough with "walk it off" for some extra healing while on the run.

Alternatively you can swap "Chase" for "On edge" to trade the movementspeed buff for some cooldown on "Nine lives" ( wouldn't recommend because the benefit is to small ).

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