Luminary
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Astral Mark
Relativity
Heal for 40-200 every 1s for 10s after applying Astral Mark.
Astral Mark
2
Penumbra
Gain 5-25% Lifesteal.
Weapon
3
Retrograde
Reduce the Cooldown of Astral Mark by 0.4-2s.
Astral Mark
4
Lightyears
Increase the range of Astral Mark by 4-20%.
Astral Mark
2
Astral Cycle
Increase the duration of Astral Mark by 0.4-2s.
Astral Mark
4
Guide
This loadout is perfect when the enemy team has a Raum or Ruckus or Ash or low DPS Champs.
The Idea of this deck is to outheal some enemy champions while having a decent heal deck.
If you have the 80 heal per/s from Relativity and hit ur shots with 15% lifesteal, some tanks will have a hard time to kill you
That means: Your team has time to help
Jenos gun has amazing DPS. So maybe some tanks will run away from u
NOTE: This works when Anti-Healing is low and not in the late game.
Even in late game you can still play kind of aggresive. But u need a feeling of when to dump ur whole ammo.
As a Jenos Main, this is one of my favourite decks. I get my Ultimate insanely fast
But dont forgot you are playing heal. :)
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