Agony
Rend Soul now applies a 1.5s stun to the victim when they are afflicted with 4 Soul Charges.
Rend Soul
Veil
Reduce the cast time of Shadow Travel by 15-75%
Shadow Travel
3
Dark Whisper
Increase your movement speed in Shadow Travel by 20-100%
Shadow Travel
2
Blood Pact
While channeling Restore Soul you heal yourself for 70-350 Health per second.
Restore Soul
4
Wickedness
Reduce the Cooldown of Rend Soul by 0.5-2.5s.
Rend Soul
4
Soul Forge
Reduce the Cooldown of Restore Soul by 0.5-2.5s.
Restore Soul
2
Guide
Go play Gurk instead.
This is not for players that want to be spamming heals to their teammates while getting pummeled by the enemy. This is a double support (healing and eliminating by stun) build that doesn't stuck with either an actual Support Seris or Flank Seris but both. I AM ALSO USING SIEGE OR ONSLAUGHT AS THE SITUATION.
☆☆☆PROs and CONs☆☆☆
PROs:
>You can use this even if you suck at aiming (like me) though you got to hit them. (Best used when you have a damage or strong ally beside you to attack them while stunned.)
>You can kill low HP champions (like Drogoz, Viktor, Skye, Kinessa, etc.) with proper strategy and use of skill. (Later on I'll share my own play and tips.)
>Not only can you kill low HP champions but if you master this archetype, you can 1v1 any champion, even Frontlines.
>You can switch between flanking and healing which is good for self-strategizing. (I'll be giving tips for this as well.)
>You can rest assure when focusing between healing others, healing yourself and damaging, as long as you have other teammates backing you up.
>Can get you to 100,000 Damage
>MANY MORE IDK
CONs:
>You will get a lot of VHS, though that is mostly normal for Seris or any other healer because people thought all healers are like Jenos that can heal behind an obstacle.
>You need to have the skill of flanking because I sometimes make a mistake by attacking upfront which causes trouble. (There is some tips I learned to share.)
>Not having any teammates beside or near you can cause major trouble, especially when the enemy is dominating. You can escape but the enemy will be able to capture the Objective (Siege and Onslaught).
>Lesser chance of 100,000 Healing
>Can be countered by players with Cauterize (Like any other healing champions) and MOST ESPECIALLY RESILIENCE (STUN IS ONLY 1.5 seconds)
>Also countered by some champions that can negate the Soul Orbs like another Seris (When Shadow Travelling, Soul Orbs will be gone), CC Immuned Champions, etc.
>MANY MORE IDK
☆☆☆ LEGENDARY CARD ☆☆☆
>Agony
This is, what I think, the only use of this card, which is to "support in killing as well"
☆☆☆CARD LIST I USE (DOUBLE CLASS SERIS)☆☆☆
MAIN
☆Veil III - This card is used to escape certain situations. This can help you use the skill fast that without this card, you may be killed before you can even go invisible or escape. Most Seris users are using this card as well as Dark Whisper.
☆Dark Whisper II - If you play Seris and used Shadow Travel, it feels slow. This card is needed to escape as well, especially since enemies can see Seris when she's like 10 feet away (or so I say) or even enemy with Illuminate.
☆Blood Pact IV - This is like your first aid kit heal from another player that is useful for both healing your teammate and yourself that can lessen problems when in the middle of the battlefield.
☆Wickedness IV - This can ease up your problems from enemies trying to escape with a low HP. You can also have a minus 10% stress (90% stress will hit you when you don't make use of this properly) when the enemy is escaping but Rend Soul is on cooldown.
OPTIONAL
***Soul Forge II - This will balance both healing and flanking that can make a hard game look easy in a way. THIS IS THE RECOMMENDED BUILD FOR A DOUBLE CLASS AGENT SERIS. ☆☆☆☆☆
*Essence Rip II - This is a card I use so it will not take me more than 3 soul orbs on the enemy to heal myself but can be countered. THIS IS SOLELY FOR FLANK MAIN FOCUS AND SOME HEALING. (I am addicted with Flanking so I use this.) ☆☆☆☆
*Ebon Dynamo II - This card I've never used in a build but can be useful in some ways (like when using Deft Hands). I'VE NEVER USED THIS BEFORE BUT IT CAN COME STRONG. ALSO SOLELY FOR FLANK MAIN FOCUS AND SOME HEALING. ☆☆
☆☆☆ITEMS☆☆☆
Chronos (II - Recommended (You can switch to other items on Level I when necessary)) - Important for fast healing and less problems in using both Rend Soul and Shadow Travel. (Top One Priority)
Deft Hands (II - Recommended) - You might get hated for this but it is the best way to kill someone with Soul Orbs after using Rend Soul (Especially for Low Base HP Champions.) (FOR FLANK FOCUS)
*Cauterize and Wrecker - When your team is in need one of this, use this, most especially Cauterize.
*Haven and Blast Shields - Depends on the enemy. If you're having problems with AoE champions like Zhin, Makoa, Ash, BK and other more, use Blast Shields. And if you're having problems with Direct Damage Champions like Viktor, Tyra, Vivian, other mire, use Haven. (Self Explanatory)
***For Healing (NOT REALLY RECOMMENDED)
-Only Life Rip is good and but do you need more healing -_-
Strategies and Tips:
START OF THE BATTLE: Since your primary attack (Soul Orb) is not like the speed of bullet (slow in short), go on your way to use it from where the enemy will be coming from, especially because you can use Rend Soul as they come near and most of the times, they will be coming in groups wherein you can hit multiple enemy with Soul Orb with just one Soul Orb (Soul Orb is Area Damage). DON'T USE IT LIKE A SNIPER, Soul Orb can only reach a certain distance that it will disappear when you in reaches the limit distance.
AFTER START: You can switch to flanking when your teammates can hold on their own for more than the seconds the enemy can handle. Use Shadow Travel to go to their side, BUT BE WISE ON USING THIS, like avoiding getting close to the enemy and hiding in a nearby bush when Shadow Travel is about to end and come attacking them when they are turn their back or when you're full HP (Let's say you used Shadow Travel when you got low HP from pro players or high damage).
SWITCHING BETWEEN FLANKING AND SERIS: This is all on your own or what the team thinks of the predicted situation in game.
Make a wise choice before the game starts by looking through their standings (and frames).
To go:
GO FOR HEALING when your team died from the Paladins Matchmaking and got an enemy team full of Competitive players with frames.
GO FOR FLANKING when the enemy team looks like weak but dominating yours. Do the flanking or killing one-by-one.
*Share of my own story as an example:
Our team thought that we will win the game with 4-0 ending so I went on to focus FLANKING but the team is dominating us, leading us to a 0-3 situation. That's when I balanced both Healing and Flanking (Attacking while Healing) wherein I read the enemy movement and went to their back to stun all of them, killing 3 champions and went on healing our FL while he is attacking the enemy FL. With this, we got through a sweep and actually beat them with a 4-3.
WHEN THE ENEMY HAS LOW BASE HP CHAMPIONS LIKE VIKTOR AND KINESSEA
Make use of Shadow Travel carefully as to get to their backline. BEFORE GOING THROUGH THE PLACES WHERE THE ENEMY CAN COME THROUGH, check if no one will be passing there. If you're lucky that no one came there, you can flank the long range champions or some other. If not, attack the one came through if he's only one or else, you'll be needing a teammate to kill the Flanks.
WHEN HEALING:
Heal as much as you can (to not get the VHS treatment), most especially the FL or the Pro Player as the most priority than the flank, damage champion (Support Logic).
Use healing as when to heal yourself even when your ally is full HP, but PLEASE DO THIS WITH A LOW HP ALLY OR YOU GET MESSAGED LIKE A LOT.
WHEN FLANKING:
If you can handle some players, it's best to flank them, especially when they are causing your allies trouble.
☆☆☆WHEN USING REND SOUL
THIS IS THE MOST IMPORTANT SKILL AND YOU NEED TO MAKE USE OF IT CAREFULLY OR YOU'RE DOOMED FROM EITHER GETTING KILLED, MISSING THE KILL, ETC.
>When you have 4 Soul Orbs on the enemy with low HP, USE REND SOUL WHEN HE IS ABOUT TO ESCAPE OR YOUR HEALTH IS LOW.
>USE REND SOUL AFTER RELOADING, so after stunning them near you, you can damage the enemy champion while he/she is still stunned
>Don't worry about the enemy escaping that very far, since they will be revealed for a split second when using Rend Soul. Worry about chasing them, as to use Shadow Travel.
I HAVE MANY TIPS BUT FORGOT MIDWAY IN THE MAKING OF THIS RANT
Now for my Favorite, S-Class Skill and Top Play worthy:
☆☆☆CONVERGENCE, SOUL ORBS, REND SOUL☆☆☆ (DEFT HANDS FOR EASY KILLS)
SHADOW TRAVEL IS USEFUL AS TO MAKE THEM LESS AWARE OF YOU USING SERIS'S ULTIMATE
1. When most enemy champions are near to each other and with some left with either low HP or low base HP, use Convergence to gather them all around and quickly use your Soul Orbs to fill 'em up BUT DON'T REND SOUL THAT QUICKLY.
2. Before using Rend Soul, quickly reloading and attack some others in your sight (DO THIS WHEN YOU STILL HAVE DECENT HP AND/OR THE PLAYERS THAT ARE ATTACKING YOU IS NOT DOING THAT MUCH DAMAGE TO YOU) to lessen the damage needed to finish them off (Just a tip since you'll be attacking many champions with a combo of skills) (RECOMMENDED WITH DEFT HANDS))
3. For some escaping champions, make sure to know their position or direction as you use Rend Soul (Rend Soul reveals them is a matter of milliseconds), to able to chase them for the kill.
I recommend not playing this because you'll be hated by the community and your allies.
GO Gurk instead.
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