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Mortal Reach
Increase the range of Restore Soul by 300% and its duration by 1s.
Restore Soul
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Soul Forge
Reduce the Cooldown of Restore Soul by 0.5-2.5s.
Restore Soul
5
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Veil
Reduce the cast time of Shadow Travel by 15-75%.
Shadow Travel
4
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Dark Whisper
Increase your Movement Speed by 20-100% while Shadow Travel is active.
Shadow Travel
3
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Fade to Black
Reduce the Cooldown of Shadow Travel by 0.8-4s after activating Restore Soul.
Restore Soul
2
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Spirit Leech
Regenerate 2-10 Ammo for each second spent channeling Restore Soul.
Restore Soul
1
Guide
Seris-the simplest of the healers. With a low healing ability cooldown and a reliable escape plan, this is the support champion I always recommend starting out with.
Seris is best when there your team possesses two tanks that guard the point with their lives. Not only does Restore Soul replenish 1000 health a second for two seconds, but it also heals teammates within a reasonable proximity for 30% (I believe), or 300 a second. You can take turns healing the two tanks with ease, and with a 2 second cooldown (with Soul Forge 5), you now have time to give a heal to a damage or flank that might be in trouble.
Ahhhh Shadow Travel-the ultimate get-out-of-jail free card. Cast this anytime you are hit down to about 75% of your health-Seris is not exactly a comeback killer. The only counter to this ability is Illuminate, which is basically just a way your opponents can watch you escape while you get away with your damage/CC immunity and 60% movement speed (Dark Whisper 3).
Her Ult can be quite the game changer when you find the enemy team collapsing on you, and with her mere 2 second cooldown on Soul Restore, Chronos is no longer necessary and credits can be used to build this up at ludicrous speeds (Morale Boost, baby). However, I find it best used to drag the enemy team off of the point.
Seris, forger of souls, ruler of the abyss, has come to play.
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