Flux Generator
Increase Emitter's Shield Health by 1250.
Emitter
Nanotechnology
While Emitter is active, heal for 50-250 Health each second.
Emitter
5
Refraction
Reduce the Cooldown of Emitter by 1-5s.
Emitter
5
Warden
Increases the duration of Emitter by 1-5s.
Emitter
3
Dampener
Gain 150-750 Health.
Armor
1
Countermeasure
Dropping below 30% of your max health grants you a 150-750 health shield for 4s.
Armor
1
Guide
This brings Ruckus more high survivablilty through shield. Forces the enemy to buy wrecker in order to deal with you. I've won many games as the only tank vs' 2 tanks with this build. Cards are very self explanitory. I usually start with Cauterize and then grab Wrecker if needed. Buying two defense items work really well. Many games have been won buying two offense and two defense items.
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