Shoot.Kill.Heal.Repeat.

by RadChronostasis
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Smolder
Heal for 20% of your maximum Health per second during Billow.
Billow
Blade Dance
Increase the distance of Whirl by 10-50%
Whirl
2
Fan the Flames
Kills reduce the cooldown of Billow by 20-100%
Billow
5
Footwork
Activating Counter increases your Movement Speed by 10-50% for 3s.
Counter
3
Up in Smoke
Increase the Speed of Billow by 10-50%
Billow
3
Kindling
Activating Whirl generates 1-5 Ammo.
Whirl
2

Guide

The purpose of this deck is to havea good result splitting out of the group and flanking a lot, also to have good survival when figthing a lot of enemies. Simple circle, first try to go for anyone except tanks, when you see a flank/dmg/healer, try to focus on killing them one by one. Practice to be sure all your hits go correctly, you have a full cooldown of billow if you get a kill, and you have smolder, so there's nothing to worry about except enemy tanks trying to focus you (remember that you'll have a billow if you get a kill, so dont worry if you can use your ulti to start killing a group of 3 not-tanks). Also survival is vital on this loadout, this is why you can use billow with smolder to sustain yourself if you are about to die and then return to kill, be healed, kill, be healed, over and over. Movibility is important too, this is why you have distance and speed with the counter card, so you can retreat quickly or chase your next victim. Remember that you have 2 ammo when you go whirl, so you can use the strategy of going trough an enemy to later attack him from behind with 2 ammo.

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