Extension
Increase the range of Chain Heal bounces by 40%.
Magic in the Blood
Reduce the Cooldown of your next Chain Heal by 0.1-0.5s after hitting an enemy with Sigil. This effect stacks.
Weapon
5
Deft Magics
Linking to a new target reduces all your Cooldowns by 0.1-0.5s.
Spirit Link
5
Aico Forces
Reduce the damage you take by 1-5% for 2s for each ally hit with Chain Heal. This effect stacks.
Chain Heal
3
Future Generations
After taking 2000-1500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Chain Heal
1
Leipori Prayer
Grant 50% Reload Speed for 0.5-2.5s to each player to which Chain Heal bounces.
Chain Heal
1
Guide
As Refreshing Break got hit by nerf bat, reducing heal cd and survivability became a higher priority.
Use Restraint talent for shorter maps or intent to heal frontlines more frequently.
Magic in the blood is her standard 5 point card, rewarded for doing dmg.
Deft Magics took the place of Refreshing Break, with this you can play at safer position or get rewarded for switching Links to those who needs healing the most. Just remember that she isn't a healbot, you need to bring damage as you switch your targets.
Aico Forces gives her DR against poke dmg, Envelop has a long cooldown so this is another way of keeping you alive. In a way, this is 3%-6% passive DR for you, it's not as good as Maldamba but it helps.
Future Generations card is underrated, you get a free heal from taking damage, which you eventually will even if you play safe, this card will save you from enemy dives.
Leipori Prayer is just a filler card so you can help allies a little bit, as well that Rei reloads quite often due to 6 ammo.
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