Temporal Divide Atlas (Big Wall)

by Anonymous
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Temporal Divide
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
Stasis Field
Old Wounds
Increase your maximum Health by 150-750.
Armor
5
Phantom Pain
Reduce the Cooldown of Stasis Field by 1-5s after hitting an enemy with Setback.
Setback
4
Beyond The Veil
Passing through Stasis Field increases your allies' or your own Movement Speed by 7-35% for 3s.
Stasis Field
3
Distant Memory
Increase your Healing received from others by 5-25% while at or below 50% Health.
Armor
2
Hell Hunter
Generate 1-5 Ammo after hitting a fully-charged weapon shot.
Weapon
1

Guide

This guide revolves around Atlas' talent Temporal Divide. Unlike Deja Vu, your point distributage is much more flexible, and so are the cards you can choose. However, this talent is strictly worse than Deja Vu and should only be played for fun or in maps with big spaces, like Fish Market. If you want a guide that focuses on Deja Vu, check out the Atlas guide I made focused on that talent!
P.S- Sorry for the unfinished typing on the Deja Vu guide, fat fingers lol. The guide is still complete, the last sentence was just to plug this guide if you didn't wanna play with Deja Vu.

Old Wounds (5): Atlas on his own doesn't have much HP at all, only 3500. This card at 5 allows Atlas to have 4250HP, which is a very respectable bar. Not only are most HP cards just overall very good, that you can't really go wrong with, but Atlas allows this card to be at 5 in most loadouts , due to the fact that his other cards aren't really the best. If you really want to, you can put this card at 4 points. I just think having this at 3 points is a bit on the more insecure side of things, and doesn't break the 4000hp threshhold that I normally put tanks upon.

Phantom Pain (4): One thing that you instantly notice when you play Atlas is that his cooldowns are very long, and that's the biggest downside of the character as a whole. Phantom Pain allows you to have your Statis Field (Wall) up sooner, if you can hit an enemy with Setback, which isn't too hard to do with a bit of practice. This is especially useful since with this talent, your wall is huge, but so is it's cooldown. With no Chronos, hitting an enemy with Setback allows your Statis Field CD to be from 23s to 19s. Temporal Divide allows you to play more with your points as well, and putting Phantom Pain at 5 alongside Old Wounds at 5 is very much doable.

Beyond the Veil (3): 2 cards that we previously used in the Deja Vu loadout (Lost Legacy and Infinity Engine) aren't good at all now, due to Statis Field's cooldown increase. To replace Lost Legacy is Beyond the Veil, that gives movement speed to allies that pass through your wall. Having this at 3 basically gives your teammates Nimble 3 for 3 seconds. This is good because your wall is obviously bigger, and allows you to cut most maps in 2, your side and the enemy's side. If one of your allies wants to go to the other side, they now have Nimble 3 for 3 secs, which is good for every single champion, but especially flanks. You can also put this card at 5 points if you want, by removing 1 point of Old Wounds and from the card next to this one. If you don't like Beyond the Veil, other choices are No One Escapes, Paradox, Continium Shift and Distant Memory (All of these at 3 points is good).
I recommend using No One Escapes, since you can do the following with it: Horse Cheese (If you Setback someone that is either on their horse or that got recently out of it, they go much further than normal, and even more with this card), HP Cut (Setback gives your target the lowest amount of HP that they had in the Setback rewind window, giving some more leeway into that HP cut) and Positioning Errors.

Distant Memory (2): Distant Memory is a good card for the standard Atlas loadout (It's pretty much a Rejuvenate 1), but imagine if you're unlucky and you get no healer, or a somewhat subpar healer that cant really heal you properly. You want to leave this card out, which is why I recommend making 2 separate loadouts. If you want to swap this card out for another one, see what you can also replace Beyond the Veil with, since those same cards apply as well. You can put this card at 4 if you have an influx of healers on your comp, swapping out 1 point of Old Wounds and the 3rd card you have in this loadout (In my case it's either Beyond the Veil or No One Escapes).

Hell Hunter (1): This is THE Atlas filler card. Nothing else really comes close to this card, for filler purposes with Atlas. As you probably know, Atlas has a concentrated shot if you keep holding M1. If you hit this shot, you always get the ammo you spent on that shot back. Don't try running this card at more than 1, it's not worth it at all. A full refund on your shots is always good, and when you only need one point to do it is sensational.

Items to buy: Chronos is a mandatory, due to Atlas' high cooldowns, especially with Temporal Divide. I think rushing Chronos to 3 before anything else is the best way to go about this massive Statis Field cooldown. Other Items to consider buying are the following: Veteran, Haven, Master Riding, Wrecker and Rejuvenate. Obviously you wanna buy these items considering the enemy comp and map (Don't get Wrecker when they don't have shields, Master Riding on smaller maps, etc.).

I hope you have fun with Atlas! Be sure to check the other guide I made for Deja Vu, if you wanna learn about that talent as well!