Corrosive Acid
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
Caustic Spray
End of an Era
Increase the additional Damage Reduction benefit of Hardening by 20-100%.
Hardening
5
Out of Time
Reduce the additional Damage Reduction given by Hardening by half. For 0.5-2.5s after using Hardening, gain its benefits.
Hardening
5
Futile Efforts
Reduce the Cooldown of Piercing Quills by 0.05-0.25s each time you hit an enemy with Caustic Spray.
Weapon
2
Ancient Wounds
Generate 2-10% of your maximum acid after hitting an enemy with Piercing Quills.
Piercing Quills
1
Raze and Burn
Heal for 50-250 after hitting an enemy with Piercing Quills.
Piercing Quills
2
Guide
These are 2 of my personal builds put together ( but should probably stay separate.) in one.
The Juggernaut and the Hazmat Tower.
To explain the first combo of cards (and the first build juggernaut.).
Juggernaut is all about traveling around, harassing enemies by pushing them out into bad positions or exposing them to teammates, with the benefit of having lots of speed and tankiness.
End Of An err and Out Of Time are two cards that when put together (Maxed out) give you 100% defense from Harding for an extra 2.5 secs after it ends.
this is use to do 2 things: tank a lot of dmg while attacking, and escape when near low health.
Since jug is mainly focused on rolling stance, don't use the other 3 cards if you want to use jug, use The Great Worm & or Deadly Pursuit with another card and don't use Corrosive Acid.
Hazmat Tower is still a harassing build but used in Towering stance more as the name suggest.
This Build is all about getting in a good comfortable spot and blasting enemies (and there exits/entrance) with un-ending stream of rainbow vomit and quills.
This build can be changed but there are 2 main cards & 3 extra, the two of which should stay together: Futile Efforts (3 0r 5), & Ancient Wounds (4 or 5).
The other three being: Raze And Burn (2 or 4 but overkill life steal if you want), Last Efforts (1 or 2), and finally Deadly Predator (1 or 3). (you don't need Ancient Wounds if you do 5 or 4 Deadly Predator.)
THE BIG CHUGUS is Juggernaut's defense is used for escape and the Hazmat Tower's offence is used for more rainbow pools with acid spits.
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