The Ultimate Pip Solo Heal Deck!

by ShagsterIsDumb
OB68 4567 views
24
5 +19
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Mega Potion
Healing Potion heals allies for 100% more.
Healing Potion
Reload
Instantly reduce Healing Potion's Cooldown by 0.6-3s for each ally hit.
Healing Potion
3
From Above
Reduces the Cooldown of Weightless by 0.5-2.5s.
Weightless
3
Medicinal Excellence
Increase the Radius of your Healing Potion by 10-50%
Healing Potion
3
Shrewd Move
Eliminations reduce all active cooldowns by 8-40%
Armor
3
Gift Giver
You gain 30-150% of Healing Potion’s effect if you hit a teammate but not yourself.
Healing Potion
3

Guide

No introduction needed, but know that this is the best deck I've ever made, and it's worked over and over again, since OB44. Trust me, it's good.

 

 

Cards:

 

 

 

 

Reload III: Hello! I'm Reload, one of the best Pip cards ever. This is how I work: The more people you heal, the faster the heal cooldown goes. With my neutral level, I reduce the cooldown of Healing Potion by 1.8 seconds PER person you healing (including yourself), so, it's great for healing your tanks on the point. Tip: Wait until the tanks are at about 50% health, then heal them.

 

 

 

 

From Above III: From Above reduces the cooldown of your escape ability, Weightless, which may I remind you does NOT increase your movement speed, but allows you to jump higher and move faster in the air. Quite unique, I'd say. It's basically a free Chronos for that one ability. Use it wisely.

 

 

 

 

Medicinal Excellence III: Medicinal Excellence increases the range of your healing potion. So, a larger healing area. It's just a passive ability that really helps.

 

 

 

 

Shrewd Move III: Boom. Kills and Eliminations. Basically, whenever you're just slightly involved in an enemy death, your cooldowns speed up. Pretty nifty, I would say.

 

 

 

 

Gift Giver III: A great card and the kind of backbone of the deck here. It supports that long range, backline, sniping Pip playstyle. So, when you heal an ally with the Healing Potion WITHOUT the potion healing you, you actually gain 60% of the heal that one of your teamates received. So you can snipe in the back while receiving free heals that are a good portion of your max health.

 

 

 

 

Items:

 

 

 

 

Wrecker: Pip deals 600 damage every 1 second. With Wrecker I, it's now 1050 a second to shields, with Wrecker II making it 1500 to shields. This alone should make you want to buy Wrecker, so please, jump at the opportunity to grab it.

 

 

 

 

Chronos: Obviously. Pip has base cooldowns of 8, 8, and 10. This would help with Explosive Flask's cooldown mainly, as it only boosts the cooldown bonuses for Reload, Shrewd Move, and From Above. But still, pick it up, it'll help you in the end.

 

 

 

 

Kill To Heal: Life Rip isn't a good choice because Pip's fire rate isn't that fast compared to a lot of other champions, so Life Rip wouldn't give out the constant health you probably desire. Kill To Heal, with Pip's large AoE, and your teamates' firepower, you'll actually rack up a few kills, supplying you with a burst of life in the end.

 

 

 

 

I hope this deck works for you, and all you have to do to get good with Pip is practice your aim, and use this deck. It works well with the double tank meta, and if you're running a good single tank, or the triple tank strategy, it'll still be effective.\

 

 

 

 

Thanks for Reading, and Good Luck Out In The Realm,

 

 

 

 

                                                                                ShagsterIsDumb

 

 


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